Literature review
After getting a better understanding of the challenge, the next step was to understand the audience we are designing for. To do so, we conducted literature reviews and found that many felt a sense of disconnection as they tried to share music remotely with those close to them. There are apps such as Spotify that allow you to follow a friends’ playlist.
However, even though people can “connect” to their close friends while listening to music, like viewing their most recent playlists or seeing what they are currently listening to, they aren’t able to interact with them or share the experience in real-time. Users aren’t able to see when their friends are on the app and they also can’t communicate through texting or talking while listening to music. Moreover, it requires everyone to have a subscription to the same platform, such as spotify.
Defining the target audience
The social aspect becomes more tedious as users have to leave the app and use an external platform to communicate, which interferes with overall cohesiveness. The lack of connection here is something that users miss from having face-to-face interactions.We also found that Spotify’s core user base range from 18-29, making that audience quite broad. Drawing from an area of need, many friend groups are often separated because of college and contexts like a global pandemic, so we wanted to think of a way to remedy these situations for 18-22 year olds.